

The dungeons in the game range in theme, depending on your progress through the game. However, if you continue to die, you may start to find the early levels become quite monotonous, as I did after having to restart on numerous occasions. This makes dying a little more bearable, as you dont have to play the exact same dungeon over and over again. Each dungeon is randomly generated so the map is always slightly different, as is the location of monsters, items, traps, and other obstacles. This approach makes for a very frustrating experience, but one that can be rewarding if you persist. Though there are scarce save points throughout the game, if you die you are sent back to the original town, stripped of all your items, and returned to level one (in terms of experience points). Defeating enemies will give you experience points which will slowly increase your over level, however if you die, you will suffer dire consequences, so its in your best interest to play wisely. This brings an element of strategy to the game, as you will need to keep an eye on the map and consider your movements carefully in order to get the upper hand on enemies. With every move you make, be it movement, talking to a character, or using a weapon, monsters and other NPCs in the dungeon will also make a move. MDSW takes the form of a rougelike RPG, notable for its turn-based approach, randomly generated dungeons, and unforgiving attitude to dying. Alongside Shiren is his companion, a talking weasel called Koppo. In MDSW, you take on the role of Shiren, a warrior who begins a journey to the Land of the Golden Condor. Individuals prone to anger or impatience need not apply.Mystery Dungeon: Shiren the Wanderer is a port of an old SNES game, and one of several games in a series. Make no mistake about it, Mystery Dungeon: Shiren the Wanderer (MDSW) is an unforgiving, difficult, and above all, challenging game.
